The Wrath of Maribel
The Wrath of Maribel
- 1 hour
- 2-8 players
- 35$
- Age restriction: 13+
This game contains gore, references to witchcraft and the occult
Maribel walked these swamps ages before this city existed. She had powers unlike anyone; she saw things no living soul was meant to know — and for that, they feared her.
They came for her in the night. The very people she had healed, the children she had guided, the men whose lives she saved. They bound her. They silenced her. They buried her alive beneath the ancient mangrove tree that had sheltered her for decades.
But Maribel never disappeared, she was waiting. When the Mangrove Inn was built many years later, she found a way to make it into our world and seek Revenge. She moved through the roots and into the walls, through the dark spaces between what the living can see and what they dare not look at.
The hotel is doomed. Unless… some skilled paranormal investigator succeeds to send her back where she belongs. You come with courage. With skill. With the kind of mind that refuses to look away. She has chosen you specifically — because only the worthy get this invitation.
South Beach Room Escape is cash-free. We accept several different forms of payment, but cash is not one of them. Thank you for your cooperation.
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PANIC ROOM
- 1 Hour
- 2-12
- 35
You have just received a letter from your uncle requesting a visit at his retirement home in South Beach. Upon your visit, you’re beginning to feel it’s a bit unusual. Suddenly, a nurse locks you in your uncle’s room where you find him chained to his bed. His procedure begins in 60 minutes. Can you outsmart the mad doctor and free your uncle before it’s too late?
CLASSROOM CONSPIRACY
- 1 Hour
- 2-12
- 35
You are a group of curious students who have heard legends of a hidden time capsule, buried by the school’s first students decades ago. As part of a dare, you decide to find it after school. The legend says that it’s hidden in a classroom, which can only be accessed through a series of puzzles throughout the campus. You have exactly 60 minutes to find the time capsule before the custodians lock up the school.
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